
#import <OpenGLES/ES1/gl.h>


typedef struct {
	float red;
	float green;
	float blue;
	float alpha;
} Color;

typedef struct{
	CGPoint position;
	Color color;
	CGPoint texture; 
}Vertex;


typedef struct{
	Vertex a;
	Vertex b;
	Vertex c;
	Vertex d;
}Quad;

typedef struct{
	Quad* quad;
	Quad* quadIVA;
	GLuint textureID;
} ImageDetails;

@end
